Friday, May 20, 2016

Rules For Jousting, Dueling, and Melee

Jousting

First Rule- The knights must run 4 courses and nor more than that. If a knight should hit the other while running the four courses and doesn't break his lance b striking his opponent , he will be defeated.

Second Rule- If two knights clash and splinter their lances, it shall be a tie. The knight that breaks both the lances will be declared the winner. If a knight knocks the other knight's helm off, it shall be declared as a tie.

Third Rule- If a knight breaks two lances, and knocks the other knight off the horse, even though he did not splinter the lance, it shall be declared a tie.

Fourth Rule- If the knight knocks down his opponent and his horse, but his opponent knocks down the knight but not the horse, the one who goes down with his horse is the winner.

Fifth Rule- Lances will not be judged properly broken if they are broken crosswise, but only if they break after striking with the point.

Sixth Rule- If the two knights both strike each other with their lances, a tie will be declared. If they do not hit each other at all, they will be judged poorly since they jousted poorly.

Seventh Rule- If a knight should drop their lance, the knight should not strike and raise his lance for it would be unchivalrous to strike a knight with no lance.

Eight Rule- There will be four judges. Two judges in each team. The knights that jousted the best will be declared the winner

2nd set

1. There were specific fighting styles

2. Only nobles/knights may joust.

3. You get a point for breaking your lance on your opponent's chest.

4. Knights were able to strike up to 4 times with a lance

5. Knights were only allowed to have 3 lances.

6. One all three lances break, the match is over, but the knights usually go on with the match with daggers and swords.

7. An "unhorsing" ends the match.

8. If you don't break your lance, it will be considered as a glancing blow and does not count for points unless you unhorsed the other knight.

9. You get two points for breaking your lance on your opponent's helmet

10. You get three points for knocking your opponent off their horse.


3rd set

1. The lance will be constructed in three sections including the tip, middle, and base. The tip and the base will socket into the middle section of the lance.

2.he base section may be made of any strong material. The maximum length of the base section is 45 inches, including a recommended 6 inches extending into the middle section. The grip for the base section should be located so that there is a maximum of 96 inches from the center of the grip to front of the lance. The base of the lance is usually made of wood.

3. The Lance will be 10 feet in length

4.  Lances have a minimum of 24 in. for the tip  of the lance and the recommended 48 in. tip..

5. Lances must have a tip of a minimum of 24 inches and a recommended maximum of 48 inches of expanded polystyrene foam.


Dueling

1. The weapon of choice is the long sword.

2  When dueling, you use the same weapon as your opponent.

3. You may use a two-handed long sword.

4. Pay attention to the hands of the hands bu the man on the left of you.

5. The blades were not sharp at the base, allowing this kind of blocking.  The idea is to block the strike before it gains power and momentum. The best is to block before it begins moving

6. A common tactic was to grapple. Here the man on the left grasps the right man by the knees.  By pulling up, he will send the man on the right flying onto his back.

Second set 

1.The knight referee invites two knight to the lists, and then proceeds to invite other fighters to get ready to battle.

2. The invited fighter have to appear in the arena within a minute.

3. For the battle to start, the knight marshal must give the signal to fight.

4. The time keeper monitors the timing of the rounds.

5. The first round is to be finished after 1.5 minutes and the command of the knight marshal "Stop the fight!"

6. The fighters return to their original position on the list and change weapons for the second round. 2 minutes time limit to change weapons.

7. The Secretariat has to record the results of the round in the ratings:the victory in the round points for the round victory.

8. The red and yellow cards must be mentioned in the rating of fighters.


Third Set

1. In duels with the sword, the seconds mark the standing spot of each combatant, leaving a distance of two feet between the points of their weapon.

2. The swords are measured to ascertain that they are of equal length, and in no case must a sword with a sharp edge or a notch be allowed.

3. When one of the parties exclaims that he is wounded, or a wound is perceived by his second, the combat is stopped; but with the consent of the wounded man it may be renewed. If the wounded man, although the combat is ordered to be stopped, continues to press upon his opponent, this act is equivalent to his express desire to continue the conflict; but he must be stopped and reprimanded. If, in the same circumstances, the combatant that is not wounded continues to press on his antagonist, although ordered to stop by the seconds, he must be immediately checked by them.

4. When comparing weapons, the swords are found to different, the choice must be decided by chance.

5. The standing ground is drawn for by lots.


Melee

First Set

1. The number of injuries and fatalities that occurred during early Medieval tournaments had to be regulated.

2.  The Statute of Arms ordained that no pointed weapons should be used.

3. The weapons must be blunt.

4. The tournaments have to be properly organized.

5. Only authorized combatants were allow to carry weapon.

Second Set

1. The knights could not dress themselves.

2. They had younger knights or knights in training prepare them for battle by assisting with the armor.

3. The knights in the war games all fought individually, however there were sometimes team competitions as well, but they were still for each knight’s personal points.

4. They was a different form a melee which involved jousting.

5.To win this kind of melee, the knight has to knock the other knight off their horse.

6. The weapons had to be blunt.

7. It was a combination of dueling and jousting.

Third Set

1. The Melee A Pied was the counterpart of the Melee A Cheval. Both were extremely similar. The only difference was that instead of being on horseback, the knights or players would be on foot.

Citations
http://www.medievalists.net/2015/01/07/medieval-rules-jousting/
http://www.medieval-life-and-times.info/medieval-knights/medieval-jousting-tournaments.htm
http://www.medievalchronicles.com/medieval-knights/medieval-jousting-2/
http://www.ancientfortresses.org/medieval-tournaments.htm
https://peachyk.wordpress.com/2009/05/06/medieval-tournaments/
http://www.ancientfortresses.org/medieval-tournaments.htm
http://www.classicalfencing.com/articles/DuelswiththeSword.php

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